You see after you’ve picked a nice role-play that looks interesting enough to catch your eye, now you’ve got to fill out that sheet for a character. OH NO!
So here’s a little bit about Character Creation.
Making a character that’s not only going to be interesting enough for you to play, but that will add something to the role-play and be entertaining for others is the first step you need to take. Of course, everyone has their own way of doing it. But there are still certain things that everyone thinks about.
Most RP’s will give you a general skeleton of what your character should be. And what I mean by this is; whether or not you’re a vampire, werewolf, scientist, hobo—whatever it is, depends on the role-play you join. But that, of course, isn’t the only thing that makes a character.
Now you’ve got to ask yourself: What does he look like? How does he handle a stressful situation? And more questions.
[indent]Don’t be hasty about it, once you’ve made this character and put up a sheet, it’s there; you can’t change it… well, you could, but still, try not to make it a habit of changing a whole character sheet just because you’ve written yourself into a wall. Get creative, give your character flaws; it makes for a good read that way.
Again, take all the information that’s been given to you by the GM and use your imagination to come up with something awesome. Of course, most of the awesomeness will be in how you use it, but think of it this way: the character outline you make now is like a doorway in a long hallway full of other doors. What you write now determines which door you pick and which room you are lead into. Some rooms will have some of the same options, like, a tv and a window or a fan. But then there are rooms that you may lead your self into that won’t lead you to the same kind of stuff, like a bathroom.
I know that may be kind of confusing, but think about it. You shouldn’t be able to take the exact character from one RP and stick it in another. Sure you can take certain aspects of a character like their attitude or name (back to the room analogy—a window) and bring that over to a new character, but overall each character should be new and unique. Let the GM know that you actually tried and weren’t too lazy to come up with an awesome character.
Now I’m going to show you a step-by-step character creation that I do. Remember, your thought process will be different, and that‘s a GOOD thing, and make it something that you will enjoy playing. Also, make sure you give your character room to grow.[/indent]
So here we are a new role-play and time to think of a character. Let’s read the GM’s posts to see what this RP is about shall we?
We are in an area, the only place that has survived the third World War. A utopia, if you will. But things aren’t as they seem, the government is killing people with a drug that’s supposed to make them feel better about the situation that they’re in. So now, you’ve got this group of people who somehow find out what’s happening and refuse to take this drug, and run away into the inhabitable terrain to find some uncontaminated water and to stabilize and figure out their next action. Will they go back and fight to free those who did not run before? Or will they do something else? The year is 2027, the war started in 2012 and lasted 2 and a half years or so.
So there’s your RP. Now, what kind of character would you play?
Let’s start with a name. Now, it’s my belief that you should stick with names that are era friendly, and location friendly. Don’t put in a Japanese name to some girl in the Victorian era unless you’re living in Japan… or give a good reason for there to be a Japanese girl in Victorian England. You also have to take into account your character’s means. Lower class citizens and upper-class kids don’t usually dive into the same name pool. You wouldn’t see a black kid from Brooklyn rolling around with a name like Sedgwick Uppercrust III~
This particular RP takes place in a futuristic time setting, so we can assume there would be all different kinds of ethnicities and backgrounds.
But I’m going to go ahead and name my character Alexandria Tarasov and as a nickname (I have a fondness for those~) Lex.
From there, obviously she’s a girl, so we can go ahead and cross those two positions off of the Character sheet.
So then you should find a sweet spot for an age. If other people have already put up character sheets, you can either go with the average or if you feel up to it, go older or younger. Hells, if the GM will let you, make your character 92! Of course, don’t expect to be running away from the Cops at that age unless you come up with a creative way to do so.
I’m going to go ahead and make her twenty-three because I’ve got an idea of what I want to say for her bio, and the age before the war works.
Occupation: check with the GM to see if there are certain jobs still available in this age since it’s a utopia, some things may not be needed/available. Even if the character sheet doesn’t ask for one, it’s good to have that in the back of your mind. Remember you’re creating a person, and people work, change clothes, use the bathroom >.> it may not be written in but behind the scenes, they’re doing it.
Let’s go ahead and make her a teacher. It’s an important job, but it’ll also give her something to work on when they go off into the wilderness~
What’s next on our list? What should our girl look like? Now some people would just stick in a picture and be fine, but I think you should learn how to do a bit of a written thing.
So we’ll give her short brown hair, skinny, pale, big brown eyes and… will put her at average height (5’5”) and dimples~
Some people would be fine with just that, others would require it to be embellished a little, but for right now we’ll just leave it like that since this is just our thought process and not the actual character sheet.
Hmm, what else? Personality. How would she take situations as they come? Is she nice? Is she sarcastic? Does she act like a child or is she more mature?
Well, I want her to act like a little sister when she’s around her brother, but when she gets around others she should be more assertive and headstrong. She can be a little stubborn sometimes, but only for your own good.
Now we should come up with a back story for her; Note that not everything that you write here will need to be put into the character sheet, but just as a reference for you, you should write it down somewhere to be used later.
Let’s say we start with family. We’ll give her an older brother named Augustus because I wanna call him Aus for short (pronounced like Oz). Her father would have been in the war and is dead now, we could give him a name like Sedgwick, he was courageous, honorable and say Augustus is the spitting image of him—of course then we’d have to explain what Augustus looks like eventually, but we can do that later. Their mother will be a blonde, loving and a teacher like Lex. Yeah, sure it’s kinda Mary/Gary sue-ish but they aren’t that important at the moment and you can embellish it later.
Now, for Lex’s childhood, maybe Lex would have been a Girl Scout, but didn’t like the outdoors, she just liked the cookies~ it would have been a pretty normal childhood before the war, a teenager when it started. Since her father was declared MIA and presumed dead, her mother died soon after when the war was brought to the home front. The kids survived and now years later their living in the same apartment they grew up in, which just happens to be the area this utopia was built on.
We’ll make Aus this bioengineer so he works with the same people that would have made the drug, but he works with maintaining the cities food and water supply.
For some reason, I’m thinking I want her to break her leg or sprain her ankle while they’re running away, don’t know why just figured it’d be interesting. It might even bring in a love interest because… hell, I like a bit of romance in my stories.
And there you go~ you’ve created a nice rounded character that should be interesting enough to play with just the right amount of flaws to make for a good read. Sure there is some Mary sue kind of themes in there but overall, her actions throughout the IC portion should help smooth those over. Plus, I’ve given her room to grow. She’ll be stubborn at first but eventually, she may have to get over that and learn to depend on people other than her brother in order to survive out there in the wild. I just might decide to kill off her brother, or somehow take him out of her life so that she’ll learn how to depend on someone else who will ultimately change her view and toughen her up to the point where she IS able to fight back and survive in the wild.
So yes, key points:
 give your character flaws.
 start thinking about things that you'd want to do later on and build on her personality.
 give her interesting things to build on in her bio.
Make him/her a character you'll enjoy playing.
I might have skipped over details, but that's pretty much it.
As always, if you have any questions PM me or comment here~