Apr 23, 2020 15:06:23 GMT
Woven World Map
Woven World Map
Sanguine Continent
Diixen: It was founded by fire dragons and harpies, currently having a mostly human population. There are more minerals in the land than rain, the only water that’s in the plenty being an ancient ocean that’s mostly hidden underground. The land has many fossils that suggests a long time ago this was a tropical paradise. There’s many caves, towns and cities being carved within the walls of the ancient canyons that litter the land. They rely on traditions, alchemy, and the land's resources to avoid the country's large natural hazards, like giant thunder birds that will snatch children, deadly dry thunderstorms, or fire tornados.
Infernal Steppes: A city located in one of the many tall stone stone walls of the tall canyons. Located closer to the ground so they can grow their own plant life easier, they are also more prone to get burned by fire rain, or get hit by the occasional meteor shower. They have a fighting tournament once every four years that gathers people from all over. While the only trophy is bragging rights, those who take hand to hand combat seriously consider that a huge trophy all on it’s own.
Ruins of The Sun: Located on top of one of the tall canyons, the people there are a mix of oni and human. Some of the humans there are born with a horn and they are gifted with the ability to use summon magic in some way or another. The oldest building in the settlement is called the temple of the sun. This temple is surrounded by an ancient abandoned castle. Though locals have fixed it after an attack wiped out the royal family some years back, they could not replace a lot of the missing priceless tombs and treasures that had been stolen. The majority of the buildings are made of a mix of wood and adobe clay bricks, but the castle was made from magically created and crafted stone. The temple itself is made of a white material that never crumbles, it’s doors made of amber, and ceiling coated in stained glass. It was made at a time before records, making its origins truly unknown. They say that the country of ice holds its sister building, the temple of the moon. It’s unknown if the country of ice is real or a myth. Once a year they hold a ceremony to both celebrate the harvest and to keep the magical protection around their settlement that keeps it safe in the dangerous landscape.
Embulus: An arid climate where the only plants and animals above ground are small and deadly. From acid spitting snakes and bird eating spiders to small sand crocodiles and sand sharks. The population includes djinn, naga people, lizard people, and phoenix people. Though they have nothing against humans moving into the country, the harsh climate tends to be too much for them as one mess up could cause severe sickness or death.
Dig: The country's capital. Most of the buildings and infrastructures are located underground, including a large number of plants that had been bred and changed with time and magic to make crops and building materials that could grow and thrive in the moist and dark deep terrain. This includes things like a light but sturdy wood like material from giant mushrooms, and glowing trees used to help light the city. The natural lights from a number of plants keeps the city always covered in lights in all non farming locations, making it rumored to be a city that never rests. The coolness of the location makes it safe for humans to visit or live in.
Archival: An ancient city. While it’s generally small and most things are located above ground, there is a massive museum located under the city, as well as a library. Both act less like public places and more like archives of any and all past events that those running it could record or get copies of. There’s information on past events and artifacts so rare that this might be the only location one could find it.
Diixen: It was founded by fire dragons and harpies, currently having a mostly human population. There are more minerals in the land than rain, the only water that’s in the plenty being an ancient ocean that’s mostly hidden underground. The land has many fossils that suggests a long time ago this was a tropical paradise. There’s many caves, towns and cities being carved within the walls of the ancient canyons that litter the land. They rely on traditions, alchemy, and the land's resources to avoid the country's large natural hazards, like giant thunder birds that will snatch children, deadly dry thunderstorms, or fire tornados.
Infernal Steppes: A city located in one of the many tall stone stone walls of the tall canyons. Located closer to the ground so they can grow their own plant life easier, they are also more prone to get burned by fire rain, or get hit by the occasional meteor shower. They have a fighting tournament once every four years that gathers people from all over. While the only trophy is bragging rights, those who take hand to hand combat seriously consider that a huge trophy all on it’s own.
Ruins of The Sun: Located on top of one of the tall canyons, the people there are a mix of oni and human. Some of the humans there are born with a horn and they are gifted with the ability to use summon magic in some way or another. The oldest building in the settlement is called the temple of the sun. This temple is surrounded by an ancient abandoned castle. Though locals have fixed it after an attack wiped out the royal family some years back, they could not replace a lot of the missing priceless tombs and treasures that had been stolen. The majority of the buildings are made of a mix of wood and adobe clay bricks, but the castle was made from magically created and crafted stone. The temple itself is made of a white material that never crumbles, it’s doors made of amber, and ceiling coated in stained glass. It was made at a time before records, making its origins truly unknown. They say that the country of ice holds its sister building, the temple of the moon. It’s unknown if the country of ice is real or a myth. Once a year they hold a ceremony to both celebrate the harvest and to keep the magical protection around their settlement that keeps it safe in the dangerous landscape.
Embulus: An arid climate where the only plants and animals above ground are small and deadly. From acid spitting snakes and bird eating spiders to small sand crocodiles and sand sharks. The population includes djinn, naga people, lizard people, and phoenix people. Though they have nothing against humans moving into the country, the harsh climate tends to be too much for them as one mess up could cause severe sickness or death.
Dig: The country's capital. Most of the buildings and infrastructures are located underground, including a large number of plants that had been bred and changed with time and magic to make crops and building materials that could grow and thrive in the moist and dark deep terrain. This includes things like a light but sturdy wood like material from giant mushrooms, and glowing trees used to help light the city. The natural lights from a number of plants keeps the city always covered in lights in all non farming locations, making it rumored to be a city that never rests. The coolness of the location makes it safe for humans to visit or live in.
Archival: An ancient city. While it’s generally small and most things are located above ground, there is a massive museum located under the city, as well as a library. Both act less like public places and more like archives of any and all past events that those running it could record or get copies of. There’s information on past events and artifacts so rare that this might be the only location one could find it.
Stormlands: A desert area with daily sandstorms. While it gets occasional rain, water is a valuable commodity in this country. There are plenty of smaller plants and animals that have found a way to survive, but many robbers that try to take advantage of the cover that the storms offer. Cities tend to survive by having their own soldiers that can protect merchants. Computers and other devices typically have a hard time working there, even ones powered by magic. This typically puts the people here in more danger if they need help from other cities, or nations.
Cephiria: A city in the northern area of the center of the country. It’s Silanas sister city, the two having survived by supporting each other in the past. There are people so rich here that they have cups and forks coated in platinum and precious stones, but also have people so poor that they are lucky to even get a bowl of bone broth. It’s population is recovering from a foreign flu that came in over ten years ago and wiped out a fourth of the population. If not for an outsider helping, the entire population might have been wiped out. Most locals homes are made from stone or clay, storing certain food items in a cold downstairs cellar area of the home. The majority of the residents are all spider people. Most residents have magic, their place in life being decided by their magic and born rank. This means some magics are only useful to have if an individual is born in a well off family.
Silana: A city in the west area of the center of the country. At the center, or ‘core’ area of the country the sandstorms are more frequent. Just like it’s sister city Cepheiria, it has a secret military force with ‘ghost’ soldiers. These individuals are picked at birth, a magic designed to make sand assassins that can kill any bandit by sacrificing their eyes for the sight from other senses. To civilians, ghosts are considered to be a myth, as those in charge make sure those with that magic vanish from their families, as if they had never existed in the first place. Most people in this city have magic and are scorpion people.
Talaos: A city on the eastern outskirts of the country. Existing in a place with less sandstorms than the majority of the country, the land manages to buy and use magically run machines- so long as they’re sand proof. A city of magic wielding elves and earth dragons, they prefer to keep danger out with their city's large wall. This has allowed them to spend resources on making green houses so they could safely grow and harvest food without worry of bandits. Despite the safety inside, it’s more dangerous for a merchant outside of this city than it is for any other city due to the lack of protection offered. While it has few poor, it’s levels of wealth don’t go as high as the cities in the core area.
Catrip: A city at the southern outskirts of the country. One could consider this the capital of thieves where one lives long enough to become a thief, merchandise, or among the dead. It’s said that long ago there was once an amazing luxurious castle where the city currently stands. There are traces of this everywhere, as it looks much like the decayed remains of a castle that has been built on top of many times over the generations. While a dangerous city, it is a good place to find bounty hunters, hire protection, or find someone who will do a less than savory job.
Silverwoven: Originally part of Whitewillow, the founders of this country broke apart a few hundred years ago. The original reason for this break was a disagreement with how the royal family was harvesting resources. While founded on science and machinery, they currently use a mix of magic and electricity to run the country. They have flying cars, lasers, and some of the most advanced clean technology. Though they don’t have to worry about resources, there has been racial tension between the drows and humans in the country for quite a few years now. While most of the residents are humans, there are a large variety of other species there, including some electric dragons.
City of Tomorrow: One would be hard pressed to find a building in this location that didn’t shimmer on the outside like it was thinly coated with a metallic material. Here it’s not hard to find androids and robots near humans and cyborgs. Most food not eaten by the higher class is made synthetically using a mix of magic and scientific technology. There are plenty of buildings that say ‘no androids’ and ‘no robots’, but any sign of that being not accepted as just the way things are will get the local tossed in jail. This is how the city keeps out a number of rights activist groups, trying their best to keep their capital looking as nice as possible.
City of Yesterday: Not all of the country has gained the funds to change from the rusted steampunk like technology of their old conquerors. This is the sort of place where one will find a number of things that look outdated compared to the other cities and towns in Silverwoven. The majority of the residents here are extremely poor, the type that one wouldn’t be surprised to see trying to steal out of desperation. Rumor has it that any time the wealthy feel the need to have a person they can treat as fodder, they send servants into that city to try to fool some poor desperate souls into being fed, clothed, then sold before they realize they had been fooled.
Alique Continent
Phaeton: Located at the very far northern area of the continent. The land is mostly cast in snow and ice, with very few exceptions. Most of the population has access to some form of magic, but there are people who do not hold any magical abilities. It consists of four provinces, each belonging to one of four Houses. Every House, along with their province and magic that the noble lines hold, is very much different from the other Houses. Every five years a tradition is held - the Burning Fields. Four Houses battle each other to claim the highest authority and power between them for the upcoming five years. The winning House receives the Glacial Storm, a sacred relic and symbol of Phaeton, marking them as the current House with primary authority.
Anivaia: A province located at the northwest of the country. The House of Cerulean is located here. Most of this province is cast in snow and ice with plentiful frozen lakes that somewhat thaw in the peak of summer. Intrigues and rumors are the life of this province.
Astelron: The capital of this province. A city, where most buildings are built from dark crystal matter. Despite this, the atmosphere is not as dreary as it may seem, inhabitants of this city make use of the dark crystal in many different ways, be it in industrial production or exporting them to other provinces and countries.
Virianea: A province located at the northeast of the country. The House of Viridian is located here. People of Virianea created plantlife that would survive in their conditions, thus the province has numerous snow-covered forests and ice-cast plains of pale green. Because of how open-minded the noble family is, despite them being pure elves, anybody is welcome in this province, regardless of their origin.
Vento: The capital of this province. Vento is arguably the most colourful of the capital cities. Locals made it their mission to create plants both functional and aesthetically pleasing, so that they would survive the not-so-hospitable conditions. Homes are often found to be hugged by these plants and their inhabitants make use of them.
Ereos: A province located at the southwest of the country. The House of Rose is located here. Ereos is an intriguing place, where one can go to fulfill any of their physical desires. The laws are fairly loose in this province, but people are still respectful of one another, up until a certain point. Ereos is home of trees with black bark and crimson red leaves that seem to bleed whenever something pierces the outer bark.
Khont: The capital of this province. This city is a strange place, where the time seems to be always dragging on. People are never in a hurry, taking their time, unless it is a true emergency, but even then it would be tough to persuade them. A lot of the bloody trees are located in the city, creating special places where inhabitants go to indulge in their desires, if they feel the need to. Those who are not used to the atmosphere of this city will most likely feel slightly unnerved.
Astelron: The capital of this province. A city, where most buildings are built from dark crystal matter. Despite this, the atmosphere is not as dreary as it may seem, inhabitants of this city make use of the dark crystal in many different ways, be it in industrial production or exporting them to other provinces and countries.
Virianea: A province located at the northeast of the country. The House of Viridian is located here. People of Virianea created plantlife that would survive in their conditions, thus the province has numerous snow-covered forests and ice-cast plains of pale green. Because of how open-minded the noble family is, despite them being pure elves, anybody is welcome in this province, regardless of their origin.
Vento: The capital of this province. Vento is arguably the most colourful of the capital cities. Locals made it their mission to create plants both functional and aesthetically pleasing, so that they would survive the not-so-hospitable conditions. Homes are often found to be hugged by these plants and their inhabitants make use of them.
Ereos: A province located at the southwest of the country. The House of Rose is located here. Ereos is an intriguing place, where one can go to fulfill any of their physical desires. The laws are fairly loose in this province, but people are still respectful of one another, up until a certain point. Ereos is home of trees with black bark and crimson red leaves that seem to bleed whenever something pierces the outer bark.
Khont: The capital of this province. This city is a strange place, where the time seems to be always dragging on. People are never in a hurry, taking their time, unless it is a true emergency, but even then it would be tough to persuade them. A lot of the bloody trees are located in the city, creating special places where inhabitants go to indulge in their desires, if they feel the need to. Those who are not used to the atmosphere of this city will most likely feel slightly unnerved.
Myrynona: A province located at the southeast of the country. The House of Saffron is located here. Myrynona is a province where wealth has the highest value. There are numerous mountain ranges that are being exploited for mining operations, as well as lakes that have an interesting golden shimmer to them. People from this province usually prefer to take the diplomatic routes to solve their issues. It is rather easy to establish a trading route with this province, but the noble family will make sure that they are getting the better deal.
Hadena: The capital of this province. Only those who are the most well off in Myrynona have the option to live in Hadena, simply because of the sheer prices of homes and basic utilities, as well as food. On the other hand, all of these things and more are the highest quality money could buy. There is also a number of smaller settlements around Hadena, in which those less fortunate gather, to be closer to the capital.
Glas Misneach: Full of a number of bodies of water, foliage, and plants. This is a country full of fae, the sort where one must be weary of every bubbling brook and mushroom. In that sense most of the land belongs to the wilds. There are fae and werefolk that have houses, as well as places to stay at and shop. One just needs to try to be respectful and pay attention to where you’re going there, lest ye offend the wrong fae.
Daoine Sìth: The country's capital. Most food made by the cities natives may be the best food a visitor should more than likely never eat. Most will have odd effects on those who did not carry any sort of fae blood. The food could cause one to temporarily lose track of time and become forgetful, making it easy to spend years there when the individual only meant to spend a few hours in that location. Many of the drinks aren’t what they seem and should be treated with caution. While such things aren’t typically offered with ill intent, it’s also not something normally considered as seriously as it should be.
Therianthropy: From werebunnies to werewolves, there’s few categories that this city lacks. Even the tallest buildings there are made from live wood and well cared for. The residents of the city can help outsiders learn how to understand the fae and avoid any unnecessary trouble. Foods and drinks here are relatively safe, despite their own immunity to the fae foods effects. It’s typically safe to be here, unless a full moon is coming up.
Mínardór: A country mostly consisting of forests, mountains, meadows, and lush greenery. It’s ruled by a royal family, having a number of noble families. The majority of the population consists of different kinds of elfs, but there are trolls and dwarfs in areas as well. Their land exports mostly minerals as well as magical items and materials of sorts. Their country has a wide variety of knowledge, but that isn’t something they are too keen on exporting much of.
Yaslian: The country's official capital where the royal family lives, the family consisting of high elves. There is a large and complex hierarchy, making it very unlikely for an outsider to spot anyone too important. Even for a native it would likely be due to job or chance that they get to meet any of those people. There is a large Academy that teaches a number of different kinds of magics in the city, as well as an amazingly sized library full of ancient tombs.
Meseneas: A settlement in one of the many forests in the country. They are welcoming to outsiders and are willing to teach the various local trades, hunting, pottery, and so on. Some of those from this city have animal companions. It’s said the person and their animal is bonded in such a way that they are drawn to each other through a fated connection.
Kozat: Inside the largest mountain in the country is a massive city. Inside there are buildings carved from fine stone or made of well forged materials. In between the expansive buildings and roads lays plants made of metals and fine stones, the magical plants only growing within the land. There are minecars, forges, cars, engines, magic, and craftsmanship with an amazing level of dedication and skill. The city has mostly dwarfs, grey elves, and drows. They co exist with one another, enjoying learning and getting their hands steeped within the soil to create and explore. There’s far less racism there than one might expect, if you manage to find any at all.
Whitewillow Upland: This is a land that has been ruled by a royal family for thousands of years. It’s said that the land was once breathtakingly beautiful, even having unique deer with brightly colored fur. A large portion of land in the continent Sanguine used to be part of their country until a revolution cut the two areas apart for good a few hundred years ago. Most of the animals that were native to the land have become extinct due to an over harvesting of resources. Unlike most other countries on their continent, they are a land run primarily by science and steam engines. While there is royalty and nobility, the middle class isn’t all that big and the poor tend to live in abhorrent conditions. This is a land with airships, cars, and factories. While half of the land can still be lived on safely, the other half has been so damaged by the overharvesting of resources that it has become unfit for life. In these areas there is a large number of broken and rusted machines. Air pollution is one of the bigger issues the country is having, as well as trouble managing their own resources.
Golden Lily: The country's capital where the royal family's biggest castle resides, as well as a number of nobility have residences of. If someone lives in this city than they are more than likely either a well to do person, or a servant. While there are businesses there, those who work there typically live out outside of the city due to the ridiculous cost of living there, or how hard it would even be to get a home there. They sell jewelry and clothing that look like they were ushered out of the more expensive part of the Victorian era. Anyone caught stealing there is typically punished harshly due to how important the residents get.
Rusty Crane: A bustling city full of life that’s not too far away from golden lily. It’s next to the ocean and full of many technicians, inventors, and machinists. Those who have magical abilities that involve things like cyberkinesis tend to thrive here due to the sheer amount of cogs, steam, and machines there. There are even automatons, though most are small and can only do very basic and limited things. The city gets its name from how many of the buildings are old and rusted, including some factories.
The Black Cardinal: This is the place that the country likes to pretend doesn’t exist. Those who were born here tend to have shadow or poison based magics, as well as a certain immunity to poisons. It’s said that poison dragons were born into existence in the god forsaken area, creating a crime syndicate that has its hands in many pockets far and wide. The only way to get into the top positions of the group is to have poison dragon blood and a certain amount of cold blooded ruthlessness. This location is large, a city existing in the part of the country that was deemed unfit for life. No plants grow there and the pollution soaked into the ground creates monsters, as well as mutates the residence that don’t die into things that could no longer be considered human. This is the heart of the black market, where you can even buy people or find a spot to hold experiments on people.
Aevicus: While not as cold as Phaeton, this country is cold enough to get snow for almost half of the year in almost half of the land. Magic is used to power machines here. Home of the international organization that acts as international police, they have a large military force. There isn’t much room for creativity or artistic freedom here. While having advanced technology, they excell best in weaponry and communication. While there isn’t much of any crime here, one could say there is little artistic freedom. It’s said the land was originally inhabited by angels. Since the organization took the land as their own a little over a thousand years ago, the people that were there previously had since moved or ‘disappeared’. Those in charge deny that there were any angel residents in the past, only humans.
Epoch Bastion: The country's city capital. The city is pretty bland, outside of an art museum. It’s full of pieces the country's organization confiscated from criminals. While the original owners certainly want those priceless pieces of history back, they will be ignored until they have proven that they can protect their property without further incident. Why risk a piece of history being destroyed? Anyone can enter the museum if they pay a small fee.
Hadena: The capital of this province. Only those who are the most well off in Myrynona have the option to live in Hadena, simply because of the sheer prices of homes and basic utilities, as well as food. On the other hand, all of these things and more are the highest quality money could buy. There is also a number of smaller settlements around Hadena, in which those less fortunate gather, to be closer to the capital.
Glas Misneach: Full of a number of bodies of water, foliage, and plants. This is a country full of fae, the sort where one must be weary of every bubbling brook and mushroom. In that sense most of the land belongs to the wilds. There are fae and werefolk that have houses, as well as places to stay at and shop. One just needs to try to be respectful and pay attention to where you’re going there, lest ye offend the wrong fae.
Daoine Sìth: The country's capital. Most food made by the cities natives may be the best food a visitor should more than likely never eat. Most will have odd effects on those who did not carry any sort of fae blood. The food could cause one to temporarily lose track of time and become forgetful, making it easy to spend years there when the individual only meant to spend a few hours in that location. Many of the drinks aren’t what they seem and should be treated with caution. While such things aren’t typically offered with ill intent, it’s also not something normally considered as seriously as it should be.
Therianthropy: From werebunnies to werewolves, there’s few categories that this city lacks. Even the tallest buildings there are made from live wood and well cared for. The residents of the city can help outsiders learn how to understand the fae and avoid any unnecessary trouble. Foods and drinks here are relatively safe, despite their own immunity to the fae foods effects. It’s typically safe to be here, unless a full moon is coming up.
Mínardór: A country mostly consisting of forests, mountains, meadows, and lush greenery. It’s ruled by a royal family, having a number of noble families. The majority of the population consists of different kinds of elfs, but there are trolls and dwarfs in areas as well. Their land exports mostly minerals as well as magical items and materials of sorts. Their country has a wide variety of knowledge, but that isn’t something they are too keen on exporting much of.
Yaslian: The country's official capital where the royal family lives, the family consisting of high elves. There is a large and complex hierarchy, making it very unlikely for an outsider to spot anyone too important. Even for a native it would likely be due to job or chance that they get to meet any of those people. There is a large Academy that teaches a number of different kinds of magics in the city, as well as an amazingly sized library full of ancient tombs.
Meseneas: A settlement in one of the many forests in the country. They are welcoming to outsiders and are willing to teach the various local trades, hunting, pottery, and so on. Some of those from this city have animal companions. It’s said the person and their animal is bonded in such a way that they are drawn to each other through a fated connection.
Kozat: Inside the largest mountain in the country is a massive city. Inside there are buildings carved from fine stone or made of well forged materials. In between the expansive buildings and roads lays plants made of metals and fine stones, the magical plants only growing within the land. There are minecars, forges, cars, engines, magic, and craftsmanship with an amazing level of dedication and skill. The city has mostly dwarfs, grey elves, and drows. They co exist with one another, enjoying learning and getting their hands steeped within the soil to create and explore. There’s far less racism there than one might expect, if you manage to find any at all.
Whitewillow Upland: This is a land that has been ruled by a royal family for thousands of years. It’s said that the land was once breathtakingly beautiful, even having unique deer with brightly colored fur. A large portion of land in the continent Sanguine used to be part of their country until a revolution cut the two areas apart for good a few hundred years ago. Most of the animals that were native to the land have become extinct due to an over harvesting of resources. Unlike most other countries on their continent, they are a land run primarily by science and steam engines. While there is royalty and nobility, the middle class isn’t all that big and the poor tend to live in abhorrent conditions. This is a land with airships, cars, and factories. While half of the land can still be lived on safely, the other half has been so damaged by the overharvesting of resources that it has become unfit for life. In these areas there is a large number of broken and rusted machines. Air pollution is one of the bigger issues the country is having, as well as trouble managing their own resources.
Golden Lily: The country's capital where the royal family's biggest castle resides, as well as a number of nobility have residences of. If someone lives in this city than they are more than likely either a well to do person, or a servant. While there are businesses there, those who work there typically live out outside of the city due to the ridiculous cost of living there, or how hard it would even be to get a home there. They sell jewelry and clothing that look like they were ushered out of the more expensive part of the Victorian era. Anyone caught stealing there is typically punished harshly due to how important the residents get.
Rusty Crane: A bustling city full of life that’s not too far away from golden lily. It’s next to the ocean and full of many technicians, inventors, and machinists. Those who have magical abilities that involve things like cyberkinesis tend to thrive here due to the sheer amount of cogs, steam, and machines there. There are even automatons, though most are small and can only do very basic and limited things. The city gets its name from how many of the buildings are old and rusted, including some factories.
The Black Cardinal: This is the place that the country likes to pretend doesn’t exist. Those who were born here tend to have shadow or poison based magics, as well as a certain immunity to poisons. It’s said that poison dragons were born into existence in the god forsaken area, creating a crime syndicate that has its hands in many pockets far and wide. The only way to get into the top positions of the group is to have poison dragon blood and a certain amount of cold blooded ruthlessness. This location is large, a city existing in the part of the country that was deemed unfit for life. No plants grow there and the pollution soaked into the ground creates monsters, as well as mutates the residence that don’t die into things that could no longer be considered human. This is the heart of the black market, where you can even buy people or find a spot to hold experiments on people.
Aevicus: While not as cold as Phaeton, this country is cold enough to get snow for almost half of the year in almost half of the land. Magic is used to power machines here. Home of the international organization that acts as international police, they have a large military force. There isn’t much room for creativity or artistic freedom here. While having advanced technology, they excell best in weaponry and communication. While there isn’t much of any crime here, one could say there is little artistic freedom. It’s said the land was originally inhabited by angels. Since the organization took the land as their own a little over a thousand years ago, the people that were there previously had since moved or ‘disappeared’. Those in charge deny that there were any angel residents in the past, only humans.
Epoch Bastion: The country's city capital. The city is pretty bland, outside of an art museum. It’s full of pieces the country's organization confiscated from criminals. While the original owners certainly want those priceless pieces of history back, they will be ignored until they have proven that they can protect their property without further incident. Why risk a piece of history being destroyed? Anyone can enter the museum if they pay a small fee.
Medus Continent
Crest: An island province near Tanua. It’s inhabitants include kobolds, as well as other kinds of tree spirits. This makes the lives of the shadow dragons and humans on the island a bit easier. There are many fisherman, as well as a few temples to minor deities of different sorts. The islands are well known for how fresh the ingredients to their food is as well as having some amazing herbalists. Even the poor manage to stay healthy due to the strong belief in helping one another.
WaterOak: This port town has fisherman, along with a few hotels for visitors to stay at. All the food served in the small city is seasonal and fresh. One will be more likely to find cloth for sale than any full clothing, but there are tailors there that can make clothing for anyone who comes in with the coin for such a purchase. Machines here are far and few between, relying on older technology to keep cool during the summer and warm in the winter.
Miqdas: This medus province was given a name after it became part of the bigger whole of the new larger country. The name was chosen by a local archeologist that rediscovered the name it had before. How did they forget their old name, cultures, and history? Years ago something happened that caused all the residence of the area to be killed. It was bad enough that the children of death had to come from their world specifically to avoid another ‘ice country’ incident from occurring. Even after all that work, the land is cursed for reasons that either aren’t known, or those that know haven’t shared. This had led many of the dead to rise from their graves as some sort of undead or a type of angry spectre.
West Mountain: Evidence points to this being at one point a great holy city that people would set pilgrimages to. Most of the buildings at the foot of the Mountain are mostly intact, but the higher the Mountain goes, the buildings are slowly turning into ruins. The only knowledge of a castle having once existed at the summit is from art in other parts of this province, as there is nothing left of the castle.
East Forest: Here one would find most of the locations residents that still have some mind left in them. Vampires, wraiths, and other undead reside in this location. For some reason most don’t remember anything that happened before they were dead, not even their own names. Many know their names only from things they had on them when they ‘woke up’, like their ID, a name tag, a letter, ect. Not everyone managed to recover their name however, not all who have are sure that they really have their real name. Despite being cursed people in a cursed land, they still produce a lot of goods of high quality, selling those to get materials and foods that they would be unable to get otherwise.
Quilted Land: Located west from Miqdas, this province was built by a number of different people who no longer had a homeland for one reason or another. The mix of different people there is a wide range, from angels and djinns to humans and talking animals. The technology there is average and has an autumn festival every year. During that festival people would hollow out turnip, onion, or squash before carving a scary face on them and place a light inside. These are placed outside along with a plate of sweets in order to keep them safe for another year. It’s not fully known if this really keeps the providence safe, or from what- but it’s a tradition followed by even the most sceptical residents.
Imagina: The province's capital! Sky scrapers, virtual reality games, old pixel games, this place has just about every type of video game. Once a year during spring there’s a convention held where all new or upcoming video games are featured. Those who attend have a chance to get official merchandise on those games, special releases in already released games as a reward for attending, and much more. Though this is a gamers convention, it’s common to see exclusive releases of different comics or comic related merchandise as well.
Spiria: This province celebrates the new year at the beginning of spring. They have wild boars, rice patties, bamboo forests, and a large number of hidden caves. It’s a place where traditions clash with modern technology. There’s natural beauty and areas soaked in forests and farms, and others full of trains, sky scrapers, and vending machines. It produces a lot of silk, but the best quality silk is made by silk farmers that still work using traditional methods. Most of the residents are human, though some are light dragons.
Silk Mountain: Spirias capital, located on a large volcano. This is almost the only area of the province with oni, who use their magic and some cave systems in the massive area to keep it from erupting. The heat they gain from this is used in a number of different metal works. Outside of that there’s a number of hot springs along with some small restaurants that take advantage of the natural hot springs to make special and unique foods that are hard to replicate without such an ingredient. There are also a number of families with large private estates that are in charge of creating and selling some of the highest quality silk in all the continents. One family is treated like royalty due to having raised a breed of silk moth that their ancestors saved thousands of ago and took with them. Those moths can create silk as full grown adults and it’s that silk that makes those very special moths not only soft and silky, but if woven right? It can be as durable as any bulky metal armor. Their family had the proper weaving techniques, treatment techniques, and the moths themselves.
Quiet Hillside: A quiet farm town covered in hills. From crops to livestock, ones more likely to find farmland or wild forest than any stores. There are some stores in the region, but now many. This is the perfect place to go if you want a number of fresh farm grown or farm made products, but not much else.
Tanua: The continent was multiple countries at one point. A few years ago an individual brought them together. While each area still holds its own unique culture and name, they are all united under the leader of the Mighty Medus company. Tanua is the province where the company's headquarters is located. This area is well known for being large in selling various goods, from wines, cups, and clothes even paper or magical batteries.
Cascade Harbor: A large port city with an expansive beach near the port. The beach is clean and always ready for use, where the harbor always seems to have at least a few cargo or merchant ships docked at any time. One is able to see Crest in the distance from the beach, or even order from one of the many small businesses next to the beach. You can rent swimming equipment, a boat, go scuba diving, or even go a bit further to eat at one of the restaurants. The food sold near the harbor tends to be metropolitan due to how easy it is to get goods from all over the world. Past the harbor is the country's capitals building, The Mighty Medus Companies headquarters. It has a number of research facilities, its own expansive library, training facilities, a lot of paperwork, and living quarters for its employees. The hospital near the headquarters is state of the art, much like their harbor that can hold both ships of the sea and of the sky.
Thaczil Di Xarzith Continent
Thaczil di Xarzith: A massive country made of ice and snow. It was sunken underneath the ocean thousands of years ago. Only a special select few know how to find it. Once known for their wide variety of medicinal plants, its impressive materials, and being a large trading hub. While most cannot reach it now, it can still be read about in books.
Crest: An island province near Tanua. It’s inhabitants include kobolds, as well as other kinds of tree spirits. This makes the lives of the shadow dragons and humans on the island a bit easier. There are many fisherman, as well as a few temples to minor deities of different sorts. The islands are well known for how fresh the ingredients to their food is as well as having some amazing herbalists. Even the poor manage to stay healthy due to the strong belief in helping one another.
WaterOak: This port town has fisherman, along with a few hotels for visitors to stay at. All the food served in the small city is seasonal and fresh. One will be more likely to find cloth for sale than any full clothing, but there are tailors there that can make clothing for anyone who comes in with the coin for such a purchase. Machines here are far and few between, relying on older technology to keep cool during the summer and warm in the winter.
Miqdas: This medus province was given a name after it became part of the bigger whole of the new larger country. The name was chosen by a local archeologist that rediscovered the name it had before. How did they forget their old name, cultures, and history? Years ago something happened that caused all the residence of the area to be killed. It was bad enough that the children of death had to come from their world specifically to avoid another ‘ice country’ incident from occurring. Even after all that work, the land is cursed for reasons that either aren’t known, or those that know haven’t shared. This had led many of the dead to rise from their graves as some sort of undead or a type of angry spectre.
West Mountain: Evidence points to this being at one point a great holy city that people would set pilgrimages to. Most of the buildings at the foot of the Mountain are mostly intact, but the higher the Mountain goes, the buildings are slowly turning into ruins. The only knowledge of a castle having once existed at the summit is from art in other parts of this province, as there is nothing left of the castle.
East Forest: Here one would find most of the locations residents that still have some mind left in them. Vampires, wraiths, and other undead reside in this location. For some reason most don’t remember anything that happened before they were dead, not even their own names. Many know their names only from things they had on them when they ‘woke up’, like their ID, a name tag, a letter, ect. Not everyone managed to recover their name however, not all who have are sure that they really have their real name. Despite being cursed people in a cursed land, they still produce a lot of goods of high quality, selling those to get materials and foods that they would be unable to get otherwise.
Quilted Land: Located west from Miqdas, this province was built by a number of different people who no longer had a homeland for one reason or another. The mix of different people there is a wide range, from angels and djinns to humans and talking animals. The technology there is average and has an autumn festival every year. During that festival people would hollow out turnip, onion, or squash before carving a scary face on them and place a light inside. These are placed outside along with a plate of sweets in order to keep them safe for another year. It’s not fully known if this really keeps the providence safe, or from what- but it’s a tradition followed by even the most sceptical residents.
Imagina: The province's capital! Sky scrapers, virtual reality games, old pixel games, this place has just about every type of video game. Once a year during spring there’s a convention held where all new or upcoming video games are featured. Those who attend have a chance to get official merchandise on those games, special releases in already released games as a reward for attending, and much more. Though this is a gamers convention, it’s common to see exclusive releases of different comics or comic related merchandise as well.
Spiria: This province celebrates the new year at the beginning of spring. They have wild boars, rice patties, bamboo forests, and a large number of hidden caves. It’s a place where traditions clash with modern technology. There’s natural beauty and areas soaked in forests and farms, and others full of trains, sky scrapers, and vending machines. It produces a lot of silk, but the best quality silk is made by silk farmers that still work using traditional methods. Most of the residents are human, though some are light dragons.
Silk Mountain: Spirias capital, located on a large volcano. This is almost the only area of the province with oni, who use their magic and some cave systems in the massive area to keep it from erupting. The heat they gain from this is used in a number of different metal works. Outside of that there’s a number of hot springs along with some small restaurants that take advantage of the natural hot springs to make special and unique foods that are hard to replicate without such an ingredient. There are also a number of families with large private estates that are in charge of creating and selling some of the highest quality silk in all the continents. One family is treated like royalty due to having raised a breed of silk moth that their ancestors saved thousands of ago and took with them. Those moths can create silk as full grown adults and it’s that silk that makes those very special moths not only soft and silky, but if woven right? It can be as durable as any bulky metal armor. Their family had the proper weaving techniques, treatment techniques, and the moths themselves.
Quiet Hillside: A quiet farm town covered in hills. From crops to livestock, ones more likely to find farmland or wild forest than any stores. There are some stores in the region, but now many. This is the perfect place to go if you want a number of fresh farm grown or farm made products, but not much else.
Tanua: The continent was multiple countries at one point. A few years ago an individual brought them together. While each area still holds its own unique culture and name, they are all united under the leader of the Mighty Medus company. Tanua is the province where the company's headquarters is located. This area is well known for being large in selling various goods, from wines, cups, and clothes even paper or magical batteries.
Cascade Harbor: A large port city with an expansive beach near the port. The beach is clean and always ready for use, where the harbor always seems to have at least a few cargo or merchant ships docked at any time. One is able to see Crest in the distance from the beach, or even order from one of the many small businesses next to the beach. You can rent swimming equipment, a boat, go scuba diving, or even go a bit further to eat at one of the restaurants. The food sold near the harbor tends to be metropolitan due to how easy it is to get goods from all over the world. Past the harbor is the country's capitals building, The Mighty Medus Companies headquarters. It has a number of research facilities, its own expansive library, training facilities, a lot of paperwork, and living quarters for its employees. The hospital near the headquarters is state of the art, much like their harbor that can hold both ships of the sea and of the sky.
Thaczil Di Xarzith Continent
Thaczil di Xarzith: A massive country made of ice and snow. It was sunken underneath the ocean thousands of years ago. Only a special select few know how to find it. Once known for their wide variety of medicinal plants, its impressive materials, and being a large trading hub. While most cannot reach it now, it can still be read about in books.