Built upon the hollowed out shell of what was once Denver, the Citadel stands. Many cities fell to war, to time, or to the depravity of people. Some cities in the heart of America have survived to an extent though. Being too far inland to effectively attack when the world decided to throw down the gloves these cities were able to avoid the worst of what Earth had to offer.The Citadel stands as one of these endangered marvels. While the city of Denver has fallen its pieces have been repurposed for The Citadel’s many needs. Former banks turned into guarded markets, Sub basements turned into housing, and even Empower Field has been turned into an open air gambling house, and Arena for those wishing to gamble through trade, or through brawn.
Technology is limited, and not well received by many within the city. Those who do choose to use it typically do so far away from the eyes of some of the Ruling Factions. The only area where it is typically used without recourse is within The Arena itself. For anyone choosing to walk out upon the field is allowed use of any item they may bring with them. Outside of that the use of golden age tech is a frowned upon, and shunned idea to many.
All of this lies within the walls of The Citadel. Walls erected to keep the world at bay, and to protect this monolithic society from the world at large. Many find the wall a comfort. It standing means they are safe. Others find it a stain upon the society. Offering a false protection when many dangers lie within it already. Some are even said to live outside the wall. Outliers to the societal norm of this rusted futurescape.
While old town was the start of Citadel City, open space miles away from the ruins of Denver, brave explorers and those seeking ancient tech would head into the city proper. After years of mapping out the ruins, outposts were set up that eventually became small towns. After decades more and more people began heading to the ruins until a city was carved out from it. Now thousands of people live packed tightly in the refurbished ruins of Denver, building food stalls, warehouses, libraries, factories, businesses, and the infamous Arena. The Carmesi Cartel and The Academy went about fixing and restoring the sewer system of city, making it livable and keeping a massive plague at bay. At the center of the city one finds roads leading to all the important locations of the metropolis and plenty of places to find work or do a little shopping.
The Carmesi Cartel headquarters are located at a giant bunker locally called the shell, for its resemblance to a giant tortoise shell. Rumor has it that there is a vast underground complex that goes several floors down where the secretive Cartel hides powerful technology and weapons, but so far that is all that they are, rumors. The Shell is comprised of three levels to the average eye. The first level is what most people get to see. The day to day is run on the first floor, people come in looking for work, to check out the bounty board, or to deal with Cartel bureaucracy. The second floor is the offices of the council, the group of powerful merchants, mercenary leaders, crime bosses, union leaders, and scientists who lead the Cartel. At the top is the council meeting area and the rumored home to a collection of golden age weaponry.
Protected by a strange maze grown from root and ivy, the spires of the Cathedral peek out like marble spindles across the Citadel. If one is able to cross the grounds, thick with overgrown foliage that is both more vibrant and threatening than any flora found elsewhere in the Citadel, one would find themselves at the entrance of a building that seems half-claimed by nature itself.
The atrium and sanctuary are entirely open to the public and are intended to be places of peace, tranquility, and quiet worship. Still, even to the untrained eye, there is something vaguely unnatural about the grounds.
A shelter for both man and knowledge, the Academy dates back to the old world University of Denver, where the stone structures and arboretum of the campus served to protect the staff and students during the collapse. With no outside pressure of urban development the once contained botanical collection has now spread into a sizable forest, with only the peaks and spires of the Academy’s buildings signalling the area as anything but wilderness.
Within the campus proper, the Academy maintains an active community of scholars, academics, and other inquizitive individuals- all working together to maintain their library of knowledge and preserve recovered works. The multitude of buildings, all architecture from before the turn of the 20th century, continue to serve in similar roles they’ve done in the past. Well maintained pathways wind through the dense arboretum, kept pristine by members of the Academy or voultineers from the surrounding community.
Below the facade of ancient buildings hides a more accurate image of the Academy. A myriad of tunnels connect underground facilities that are filled with old world technology and experiments. Here Academy scientists continue the work of their forebears- both benevolent and insidious. For science is progress, and stagnation is death.
The now bustling Citadel City started off as no more than a few huddled cabins in the ruins of Denver, Colorado. The small gathering of survivors grew and grew, first into a vilalge, then a town, until it became the giant it is today. Old town now is a mish mash of factories, warehouses, stores, tight alleys, homes, and collectives. One can find peoples from all over the world, the finest fabrics, rare delicacies foraged from the nearby hills and mountains, and a little danger to boot.
The Carmesi Cartel famously has "labor bosses" among its ranks, but these men are really the head's of Citadel City's oldest crime syndicates. Most make their home in old Town, keeping it relatively safe so long as you don't interfere in the delicate balance keeping the district from falling into riots and ruin.
There are places in the Last City that were not made for the Average citizen to concern themselves with. A place that catered to the powerful, the unique, the gifted. A place for...you…
Located in Old Town, in the darkest parts of the textile district lies the perfect alibi for the less reputable of the Citadel’s inhabitants. On the outside, an unassuming warehouse among other unassuming warehouses. The streets surround it with clutter and madness of vendors and merchants spreading their wares out and shouting out deals with fast paced appeal; making Red’s the city center of a walled city inside a walled city. Instead of the Wall protecting the monolithic society from the world at large, these vendors--everyday with their fabrics being rolled out and other various wares taken to the streets, about three city blocks of just the most colorful, vibrant fabrics, jewelry, and food intermingles with shoppers, fabric workers, merchants, and city guards-- were the perfect kind of chaos to keep the patrons of Red’s under the radar.
Unassuming, but then behind the curtain of everyday hubbub lies a bar, a lounge, and a gambling den. Clean and respectable--at times luxurious by Citadel standards--it’s just the kind of place to forget beyond all walls because all that matters here is a good time.